VTK
vtkTexturedActor2D.h
Go to the documentation of this file.
1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkTexturedActor2D.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
30#ifndef vtkTexturedActor2D_h
31#define vtkTexturedActor2D_h
32
33#include "vtkRenderingCoreModule.h" // For export macro
34#include "vtkActor2D.h"
35
36class vtkProp;
37class vtkTexture;
38class vtkViewport;
39class vtkWindow;
40
41class VTKRENDERINGCORE_EXPORT vtkTexturedActor2D : public vtkActor2D
42{
43public:
45 void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
47
49
54 virtual void SetTexture(vtkTexture* texture);
55 vtkGetObjectMacro(Texture, vtkTexture);
57
63 virtual void ReleaseGraphicsResources(vtkWindow* win) VTK_OVERRIDE;
64
66
69 virtual int RenderOverlay(vtkViewport* viewport) VTK_OVERRIDE;
70 virtual int RenderOpaqueGeometry(vtkViewport* viewport) VTK_OVERRIDE;
71 virtual int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) VTK_OVERRIDE;
73
77 virtual vtkMTimeType GetMTime() VTK_OVERRIDE;
78
82 virtual void ShallowCopy(vtkProp* prop) VTK_OVERRIDE;
83
84protected:
87
88 vtkTexture* Texture;
89
90private:
91 vtkTexturedActor2D(const vtkTexturedActor2D&) VTK_DELETE_FUNCTION;
92 void operator=(const vtkTexturedActor2D&) VTK_DELETE_FUNCTION;
93};
94
95#endif
a actor that draws 2D data
Definition: vtkActor2D.h:46
a simple class to control print indentation
Definition: vtkIndent.h:40
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:48
handles properties associated with a texture map
Definition: vtkTexture.h:71
actor that draws 2D data with texture support
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
virtual vtkMTimeType GetMTime() override
Return this object's modified time.
virtual int RenderOpaqueGeometry(vtkViewport *viewport) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
virtual void ReleaseGraphicsResources(vtkWindow *win) override
Release any graphics resources that are being consumed by this actor.
virtual int RenderOverlay(vtkViewport *viewport) override
Support the standard render methods.
virtual void SetTexture(vtkTexture *texture)
Set/Get the texture object to control rendering texture maps.
static vtkTexturedActor2D * New()
abstract specification for Viewports
Definition: vtkViewport.h:48
window superclass for vtkRenderWindow
Definition: vtkWindow.h:35
vtkTypeUInt64 vtkMTimeType
Definition: vtkType.h:248