35#ifndef vtkInteractorStyleSwitch_h
36#define vtkInteractorStyleSwitch_h
38#include "vtkInteractionStyleModule.h"
41#define VTKIS_JOYSTICK 0
42#define VTKIS_TRACKBALL 1
a simple class to control print indentation
manipulate objects in the scene independently of one another
interactive manipulation of the camera
multitouch manipulation of the camera
class to swap between interactory styles
virtual void SetDefaultRenderer(vtkRenderer *)
Overridden from vtkInteractorObserver because the interactor styles used by this class must also be u...
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkInteractorStyle * CurrentStyle
vtkInteractorStyleMultiTouchCamera * MultiTouchCamera
void SetCurrentStyleToJoystickActor()
vtkInteractorStyleJoystickActor * JoystickActor
static vtkInteractorStyleSwitch * New()
vtkInteractorStyleJoystickCamera * JoystickCamera
void SetAutoAdjustCameraClippingRange(int value)
We must override this method in order to pass the setting down to the underlying styles.
void SetCurrentStyleToTrackballActor()
void SetCurrentStyleToJoystickCamera()
virtual void OnChar()
Only care about the char event, which is used to switch between different styles.
void SetCurrentStyleToMultiTouchCamera()
void SetCurrentStyleToTrackballCamera()
vtkInteractorStyleTrackballActor * TrackballActor
~vtkInteractorStyleSwitch()
vtkInteractorStyleSwitch()
void SetInteractor(vtkRenderWindowInteractor *iren)
The sub styles need the interactor too.
vtkInteractorStyleTrackballCamera * TrackballCamera
virtual void SetCurrentRenderer(vtkRenderer *)
manipulate objects in the scene independent of each other
interactive manipulation of the camera
provide event-driven interface to the rendering window (defines trackball mode)
platform-independent render window interaction including picking and frame rate control.
abstract specification for renderers