VTK
vtkOpenGLHardwareSelector.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkOpenGLHardwareSelector.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
27#ifndef vtkOpenGLHardwareSelector_h
28#define vtkOpenGLHardwareSelector_h
29
30#include "vtkRenderingOpenGLModule.h" // For export macro
31#include "vtkHardwareSelector.h"
32
33class VTKRENDERINGOPENGL_EXPORT vtkOpenGLHardwareSelector : public vtkHardwareSelector
34{
35public:
38 void PrintSelf(ostream& os, vtkIndent indent);
39
44 virtual void BeginRenderProp()
46
47 virtual void EndRenderProp()
49
50protected:
53
54 // Called internally before and after each prop is rendered
55 // for device specific configuration/preparation etc.
58
59 // for internal state
60 class vtkInternals;
61 vtkInternals* Internals;
62
63private:
64 vtkOpenGLHardwareSelector(const vtkOpenGLHardwareSelector&) VTK_DELETE_FUNCTION;
65 void operator=(const vtkOpenGLHardwareSelector&) VTK_DELETE_FUNCTION;
66};
67
68#endif
manager for OpenGL-based selection.
virtual void BeginRenderProp()
Called by the mapper (vtkHardwareSelectionPolyDataPainter) before and after rendering each prop.
virtual void EndRenderProp()
a simple class to control print indentation
Definition: vtkIndent.h:40
implements the device specific code of vtkOpenGLHardwareSelector.
virtual void BeginRenderProp(vtkRenderWindow *)
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void EndRenderProp(vtkRenderWindow *)
static vtkOpenGLHardwareSelector * New()
virtual void BeginRenderProp()
Called by the mapper (vtkHardwareSelectionPolyDataPainter) before and after rendering each prop.
virtual ~vtkOpenGLHardwareSelector()
create a window for renderers to draw into