47#ifndef vtkAreaPicker_h
48#define vtkAreaPicker_h
50#include "vtkRenderingCoreModule.h"
96 virtual int Pick(
double x0,
double y0,
double vtkNotUsed(z0),
vtkRenderer *renderer = NULL)
97 {
return this->AreaPick(x0, y0, x0+1.0, y0+1.0, renderer); }
119 {
return this->Prop3Ds; }
abstract class specifies interface to map 3D data
abstract API for pickers that can pick an instance of vtkProp
Picks props behind a selection rectangle on a viewport.
static vtkAreaPicker * New()
int ABoxFrustumIsect(double bounds[], double &mindist)
void SetRenderer(vtkRenderer *)
Set the default renderer to pick on.
vtkProp3DCollection * GetProp3Ds()
Return a collection of all the prop 3D's that were intersected by the pick ray.
vtkAbstractMapper3D * Mapper
virtual int Pick()
Perform an AreaPick within the default screen rectangle and renderer.
virtual int PickProps(vtkRenderer *renderer)
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual int Pick(double x0, double y0, double vtkNotUsed(z0), vtkRenderer *renderer=NULL)
Perform pick operation in volume behind the given screen coordinate.
void DefineFrustum(double x0, double y0, double x1, double y1, vtkRenderer *)
int TypeDecipher(vtkProp *, vtkAbstractMapper3D **)
void SetPickCoords(double x0, double y0, double x1, double y1)
Set the default screen rectangle to pick in.
virtual void Initialize()
virtual int AreaPick(double x0, double y0, double x1, double y1, vtkRenderer *renderer=NULL)
Perform pick operation in volume behind the given screen coordinates.
vtkExtractSelectedFrustum * FrustumExtractor
vtkProp3DCollection * Prop3Ds
abstract class to specify dataset behavior
a simple class to control print indentation
implicit function for convex set of planes
represent and manipulate 3D points
abstract superclass for all actors, volumes and annotations
abstract specification for renderers