64#ifndef vtkHardwareSelector_h
65#define vtkHardwareSelector_h
67#include "vtkRenderingCoreModule.h"
119 vtkSetVector4Macro(Area,
unsigned int);
120 vtkGetVector4Macro(Area,
unsigned int);
135 vtkGetMacro(FieldAssociation,
int);
145 vtkGetMacro(UseProcessIdFromData,
bool);
170 {
return this->GetPixelInformation(display_position, 0); }
172 {
unsigned int temp[2];
return this->GetPixelInformation(display_position, maxDist, temp); }
174 int maxDist,
unsigned int selected_position[2]);
176 { this->ReleasePixBuffers(); }
217 vtkGetMacro(ProcessID,
int);
224 vtkGetVector3Macro(PropColorValue,
float);
225 vtkSetVector3Macro(PropColorValue,
float);
232 vtkGetMacro(CurrentPass,
int);
244 {
return GenerateSelection(this->Area); }
246 {
return GenerateSelection(r[0], r[1], r[2], r[3]); }
248 unsigned int x1,
unsigned int y1,
249 unsigned int x2,
unsigned int y2);
274 MAX_KNOWN_PASS = ID_HIGH16,
275 MIN_KNOWN_PASS = PROCESS_PASS
285 tcoord[0] =
static_cast<float>((
id & 0xff)/255.0);
286 tcoord[1] =
static_cast<float>(((
id & 0xff00) >> 8)/255.0);
287 tcoord[2] =
static_cast<float>(((
id & 0xff0000) >> 16)/255.0);
310 unsigned char rgb[3];
327 int Convert(
unsigned int pos[2],
unsigned char* pb)
328 {
return this->Convert(pos[0], pos[1], pb); }
329 int Convert(
int xx,
int yy,
unsigned char* pb)
335 int offset = (yy *
static_cast<int>(this->Area[2]-this->Area[0]+1) + xx) * 3;
336 unsigned char rgb[3];
391 unsigned int Area[4];
398 unsigned char* PixBuffer[10];
403 float PropColorValue[3];
410 vtkInternals* Internals;
manager for OpenGL-based selection.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
int Convert(unsigned long offset, unsigned char *pb)
virtual void BeginRenderProp()
Called by the mapper (vtkHardwareSelectionPolyDataPainter) before and after rendering each prop.
virtual vtkSelection * GenerateSelection(unsigned int x1, unsigned int y1, unsigned int x2, unsigned int y2)
virtual void SavePixelBuffer(int passNo)
virtual void EndRenderProp(vtkRenderWindow *)=0
virtual void EndRenderProp()
virtual void SetRenderer(vtkRenderer *)
Get/Set the renderer to perform the selection on.
PixelInformation GetPixelInformation(const unsigned int display_position[2], int maxDist)
vtkIdType GetID(int low24, int mid24, int high16)
vtkSelection * Select()
Perform the selection.
virtual vtkSelection * GenerateSelection()
Generates the vtkSelection from pixel buffers.
virtual vtkSelection * GenerateSelection(unsigned int r[4])
static vtkHardwareSelector * New()
void ReleasePixBuffers()
Clears all pixel buffers.
virtual vtkSelection * GeneratePolygonSelection(int *polygonPoints, vtkIdType count)
Generates the vtkSelection from pixel buffers.
virtual void BeginSelection()
virtual void PreCapturePass(int pass)
virtual bool PassRequired(int pass)
Returns is the pass indicated is needed.
int Convert(int xx, int yy, unsigned char *pb)
virtual void PostCapturePass(int pass)
bool UseProcessIdFromData
bool IsPropHit(int propid)
After the ACTOR_PASS this return true or false depending upon whether the prop was hit in the ACTOR_P...
std::string PassTypeToString(PassTypes type)
Convert a PassTypes enum value to a human readable string.
virtual int GetPropID(int idx, vtkProp *vtkNotUsed(prop))
Return a unique ID for the prop.
int Render(vtkRenderer *renderer, vtkProp **propArray, int propArrayCount)
Called by vtkRenderer to render the selection pass.
void BuildPropHitList(unsigned char *rgbData)
int Convert(unsigned int pos[2], unsigned char *pb)
pos must be relative to the lower-left corner of this->Area.
PixelInformation GetPixelInformation(const unsigned int display_position[2])
virtual void RenderCompositeIndex(unsigned int index)
Called by any vtkMapper or vtkProp subclass to render a composite-index.
virtual void EndSelection()
virtual void BeginRenderProp(vtkRenderWindow *)=0
virtual void RenderAttributeId(vtkIdType attribid)
Called by any vtkMapper or vtkProp subclass to render an attribute's id.
PixelInformation GetPixelInformation(const unsigned int display_position[2], int maxDist, unsigned int selected_position[2])
static void Convert(int id, float tcoord[3])
vtkProp * GetPropFromID(int id)
returns the prop associated with a ID.
virtual bool CaptureBuffers()
It is possible to use the vtkHardwareSelector for a custom picking.
virtual void RenderProcessId(unsigned int processid)
Called by any vtkMapper or subclass to render process id.
a simple class to control print indentation
abstract base class for most VTK objects
abstract superclass for all actors, volumes and annotations
create a window for renderers to draw into
abstract specification for renderers
A node in a selection tree.
abstracts an OpenGL texture object.
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.