VTK
vtkOpenGLGlyph3DMapper.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkOpenGLGlyph3DMapper.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
28#ifndef vtkOpenGLGlyph3DMapper_h
29#define vtkOpenGLGlyph3DMapper_h
30
31#include "vtkRenderingOpenGL2Module.h" // For export macro
32#include "vtkGlyph3DMapper.h"
33#include "vtkNew.h" // For vtkNew
34
36class vtkBitArray;
37
38class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLGlyph3DMapper
39 : public vtkGlyph3DMapper
40{
41public:
44 void PrintSelf(ostream& os, vtkIndent indent);
45
51 virtual void Render(vtkRenderer *ren, vtkActor *a);
52
58 virtual void ReleaseGraphicsResources(vtkWindow *window);
59
60protected:
63
68
74
76
78
79 class vtkOpenGLGlyph3DMapperEntry;
80 class vtkOpenGLGlyph3DMapperSubArray;
81 class vtkOpenGLGlyph3DMapperArray;
82 vtkOpenGLGlyph3DMapperArray *GlyphValues; // array of value for datasets
83
87 virtual void RebuildStructures(vtkOpenGLGlyph3DMapperSubArray *entry,
88 vtkIdType numPts, vtkActor* actor, vtkDataSet* dataset,
89 vtkBitArray *maskArray, bool selecting_points);
90
91 vtkWeakPointer<vtkWindow> LastWindow; // Window used for previous render.
92
93private:
94 vtkOpenGLGlyph3DMapper(const vtkOpenGLGlyph3DMapper&) VTK_DELETE_FUNCTION;
95 void operator=(const vtkOpenGLGlyph3DMapper&) VTK_DELETE_FUNCTION;
96};
97
98#endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:52
dynamic, self-adjusting array of bits
Definition: vtkBitArray.h:37
abstract class to specify dataset behavior
Definition: vtkDataSet.h:63
vtkGlyph3D on the GPU.
a simple class to control print indentation
Definition: vtkIndent.h:40
abstract class specifies interface to map data to graphics primitives
Definition: vtkMapper.h:92
PolyDataMapper using OpenGL to render.
vtkOpenGLGlyph3D on the GPU.
virtual void RebuildStructures(vtkOpenGLGlyph3DMapperSubArray *entry, vtkIdType numPts, vtkActor *actor, vtkDataSet *dataset, vtkBitArray *maskArray, bool selecting_points)
Build data structures associated with.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void Render(vtkRenderer *, vtkActor *, vtkDataSet *)
Render setup.
void CopyInformationToSubMapper(vtkOpenGLGlyph3DHelper *)
Send mapper ivars to sub-mapper.
virtual void Render(vtkRenderer *ren, vtkActor *a)
Method initiates the mapping process.
static vtkOpenGLGlyph3DMapper * New()
vtkOpenGLGlyph3DMapperArray * GlyphValues
virtual void ReleaseGraphicsResources(vtkWindow *window)
Release any graphics resources that are being consumed by this mapper.
abstract specification for renderers
Definition: vtkRenderer.h:64
window superclass for vtkRenderWindow
Definition: vtkWindow.h:35
int vtkIdType
Definition: vtkType.h:287