25#ifndef vtkOculusCamera_h
26#define vtkOculusCamera_h
28#include "vtkRenderingOculusModule.h"
29#include "vtkOpenGLCamera.h"
62 vtkSetVector3Macro(Translation,
double);
63 vtkGetVector3Macro(Translation,
double);
89 double Translation[3];
represent and manipulate 3x3 transformation matrices
represent and manipulate 4x4 transformation matrices
vtkMatrix4x4 * RightEyeTCDCMatrix
vtkMatrix4x4 * RightEyePose
virtual void Render(vtkRenderer *ren)
Implement base class method.
vtkMatrix4x4 * LeftEyePose
vtkMatrix4x4 * LeftEyeTCDCMatrix
void GetHMDEyePoses(vtkRenderer *)
void GetHMDEyeProjections(vtkRenderer *)
static vtkOculusCamera * New()
vtkMatrix4x4 * RightWCVCMatrix
vtkMatrix4x4 * LeftEyeProjection
vtkNew< vtkTransform > PoseTransform
virtual void GetTrackingToDCMatrix(vtkMatrix4x4 *&TCDCMatrix)
Provides a matrix to go from absolute Oculus tracking coordinates to device coordinates.
vtkMatrix4x4 * RightWCDCMatrix
vtkMatrix4x4 * RightEyeProjection
vtkMatrix4x4 * RightVCDCMatrix
virtual void GetKeyMatrices(vtkRenderer *ren, vtkMatrix4x4 *&WCVCMatrix, vtkMatrix3x3 *&normalMatrix, vtkMatrix4x4 *&VCDCMatrix, vtkMatrix4x4 *&WCDCMatrix)
abstract specification for renderers