25#ifndef vtkWindowNode_h
26#define vtkWindowNode_h
28#include "vtkRenderingSceneGraphModule.h"
45 virtual void Build(
bool prepass);
62 {
return this->ColorBuffer; }
68 {
return this->ZBuffer; }
dynamic, self-adjusting array of float
a simple class to control print indentation
dynamic, self-adjusting array of unsigned char
a node within a VTK scene graph
vtkViewNode specialized for vtkRenderWindows
vtkUnsignedCharArray * ColorBuffer
virtual vtkFloatArray * GetZBuffer()
Get the most recent zbufer buffer.
static vtkWindowNode * New()
virtual void Build(bool prepass)
Build containers for our child nodes.
virtual int * GetSize()
Return the size of the last rendered image.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void Synchronize(bool prepass)
Get state of my renderable.
virtual vtkUnsignedCharArray * GetColorBuffer()
Get the most recent color buffer RGBA.