41#include "vtkRenderingCoreModule.h"
107 void operator=(
const vtkFollower&) VTK_DELETE_FUNCTION;
represents an object (geometry & properties) in a rendered scene
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
a virtual camera for 3D rendering
a subclass of actor that always faces the camera
static vtkFollower * New()
Creates a follower with no camera set.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
This causes the actor to be rendered.
void ShallowCopy(vtkProp *prop)
Shallow copy of a follower.
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
virtual void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources associated with this vtkProp3DFollower.
virtual int HasTranslucentPolygonalGeometry()
Does this prop have some translucent polygonal geometry?
virtual void Render(vtkRenderer *ren)
virtual void SetCamera(vtkCamera *)
Set/Get the camera to follow.
virtual void ComputeMatrix()
Generate the matrix based on ivars.
a simple class to control print indentation
abstract class specifies interface to map data to graphics primitives
represent and manipulate 4x4 transformation matrices
abstract superclass for all actors, volumes and annotations
abstract specification for renderers
abstract specification for Viewports
window superclass for vtkRenderWindow