openscenegraph
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#include <osg/Export>
#include <osg/GLExtensions>
#include <osg/StateSet>
#include <osg/Matrix>
#include <osg/Uniform>
#include <osg/BufferObject>
#include <osg/Observer>
#include <osg/Timer>
#include <osg/VertexArrayState>
#include <osg/ShaderComposer>
#include <osg/FrameStamp>
#include <osg/DisplaySettings>
#include <osg/Polytope>
#include <osg/Viewport>
#include <osg/AttributeDispatchers>
#include <osg/GraphicsCostEstimator>
#include <iosfwd>
#include <vector>
#include <map>
#include <set>
#include <string>
Classes | |
class | osg::State |
struct | osg::State::ApplyModeProxy |
struct | osg::State::ApplyTextureModeProxy |
struct | osg::State::SetCurrentVertexArrayStateProxy |
struct | osg::State::DynamicObjectRenderingCompletedCallback |
struct | osg::State::ModeStack |
struct | osg::State::AttributeStack |
struct | osg::State::UniformStack |
struct | osg::State::DefineStack |
struct | osg::State::DefineMap |
Namespaces | |
namespace | osg |
Macros | |
#define | OSG_STATE 1 |
#define | GL_TEXTURE0 0x84C0 |
#define | OSG_GL_DEBUG(message) |
#define GL_TEXTURE0 0x84C0 |
#define OSG_GL_DEBUG | ( | message | ) |
macro for use with osg::StateAttribute::apply methods for detecting and reporting OpenGL error messages.
#define OSG_STATE 1 |