Class Cylinder


  • public class Cylinder
    extends Quadric
    Cylinder.java Created 23-dec-2003
    Author:
    Erik Duijs
    • Constructor Detail

      • Cylinder

        public Cylinder()
        Constructor for Cylinder.
    • Method Detail

      • draw

        public void draw​(float baseRadius,
                         float topRadius,
                         float height,
                         int slices,
                         int stacks)
        draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z=height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks. Note that if topRadius is set to zero, then this routine will generate a cone. If the orientation is set to GLU.OUTSIDE (with glu.quadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis. If texturing is turned on (with glu.quadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.
        Parameters:
        baseRadius - Specifies the radius of the cylinder at z = 0.
        topRadius - Specifies the radius of the cylinder at z = height.
        height - Specifies the height of the cylinder.
        slices - Specifies the number of subdivisions around the z axis.
        stacks - Specifies the number of subdivisions along the z axis.