Class RenderTexture


  • public final class RenderTexture
    extends Object
    This class represents the state necessary for render-to-texture.
    • Field Detail

      • RENDER_TEXTURE_1D

        public static final int RENDER_TEXTURE_1D
        The TEXTURE_1D target.
        See Also:
        Constant Field Values
      • RENDER_TEXTURE_2D

        public static final int RENDER_TEXTURE_2D
        The TEXTURE_2D target.
        See Also:
        Constant Field Values
      • RENDER_TEXTURE_RECTANGLE

        public static final int RENDER_TEXTURE_RECTANGLE
        The TEXTURE_RECTANGLE target.
        See Also:
        Constant Field Values
      • RENDER_TEXTURE_CUBE_MAP

        public static final int RENDER_TEXTURE_CUBE_MAP
        The TEXTURE_CUBE_MAP target.
        See Also:
        Constant Field Values
    • Constructor Detail

      • RenderTexture

        public RenderTexture​(boolean useRGB,
                             boolean useRGBA,
                             boolean useDepth,
                             boolean isRectangle,
                             int target,
                             int mipmaps)
        Creates a RenderTexture object for enabling render-to-texture on a P-buffer.

        NOTE: Only one of useRGB and useRGBA can be true at the same time.

        NOTE: useRGB(A) and useDepth can be true at the same time, thus allowing two different render textures.

        NOTE: The target parameter can be one of the following:

        RENDER_TEXTURE_1D RENDER_TEXTURE_2D RENDER_TEXTURE_RECTANGLE RENDER_TEXTURE_CUBE_MAP

        Parameters:
        useRGB - - When true the P-buffer can be used as an RGB render texture.
        useRGBA - - When true the P-buffer can be used as an RGBA render texture.
        useDepth - - When true the P-buffer can be used as a depth render texture.
        isRectangle - - When true rectangle textures will be allowed on the P-buffer.
        target - - The texture target of the render texture.
        mipmaps - - How many mipmap levels to allocate on the P-buffer.